A parlor game of impossible choices for adults with questionable morals — and excellent taste.
A five-course evening of narrative situations, each ending in two impossible choices. You choose. You reveal — all at once. Then the table sees who you are.
There are no wrong answers. Only the ones you can live with.
Caiden lays out a situation that ends at the moment of maximum tension — and stops.
Two doors. Each costs something. Everyone commits, then reveals together — no hiding.
The table debates, defends, and discovers. The point was never to win.
"I have hosted this dinner for longer than I care to admit. The guests change. The questions do not. Sit. The Chef has prepared something just for you."
A stranger's wallet sits on the café table, abandoned. Inside: enough cash to cover the rent that is three days late, and a driver's license with an address two streets away. No one saw it left behind. No one would ever know.
Join the House and Caiden will write to you — new courses, the occasional impossible choice delivered to your door, and first word when a new volume leaves the kitchen. No noise. Only the evening, continued.
No wrong answers. No spam. Pass any time.